You can buy one of these mythical Steam Machines and use Valve's Steam OS to play 1/20th of the possible PC gaming catalog, or you can build a low-cost machine to just stream 100% of your library to any other room in the house. Look, I know there are people championing the death of Windows and the rise of Linux - and their reasons are often valid - but it's just not going to happen. Cross-platform play with first party games like Fable Legends, check.Īnd while it wouldn't eliminate the desire for Steam Machines among the ever-diminishing faithful, it could certainly threaten the initiative - provided it ever sees the light of day.
Universal Apps that will function identically across Windows 10 devices (including Xbox One), check. What has Microsoft already done to embrace this? Playable Xbox One games on your PC or tablet, check. Take a look at this sentence, which is Microsoft's guiding philosophy for Windows 10: "Technology should be out of the way and your apps, services and content should move with you across devices, seamlessly and easily." It would also establish further cohesion of Microsoft's ecosystem. But Microsoft is rapidly changing my mind, and I'm certain I'm not alone in this.) Sony's PS4, I think that much is inarguable. (By the way, just a bit of troll deflection here: I own and love my PlayStation 4 and actually prefer it to Xbox One. As Spencer mentioned, the real obstacle is one of development and optimization, but having Windows 10 at the core of both host and client platforms would feasibly simplify those coding headaches.Īn Xbox One with the ability to play your PC library of games would present a significant competitive advantage over There's no question that the Xbox One (even the Xbox 360, even the iPad!) meets this requirement. For Steam games specifically, all that's needed is a CPU (preferably a quad-core) with built-in H.264 decoding on the client computer (or console, as it were). The actual hardware requirements for streaming a game from, say, your main gaming PC to another device like an Intel Compute Stick, Nvidia Shield, Macbook Air, or Razer Forge TV are minimal.
Physics of time? That sounds like nothing more than allocating resources and deciding where on the development priority ladder the feature ends up. We just have to kind of work with the physics of time and work it through." Let's dissect a subsequent quote from Spencer concerning PC-to-Xbox One streaming, as shared by GameSpot: "If you think about that vision - my games are my games wherever I am, and I can play with whoever I want to play with - we want to be able to land solutions that are as native as the one we showed there.